(A colored line extends up the screen, indicating where your marble will go when you shoot it.) To shoot the marble, just tap on the shooter. You slide the marble shooter along the screen with your finger. Luxor makes good use of the iPhone’s interface. As a result, I always felt challenged but didn’t end up getting frustrated as I would have if I felt that I wasn’t making any progress. I was able to complete most of the levels in one or two tries, but a few of the levels bedeviled me, taking as many as five tries to get through. But if a single marble makes it all the way to the pyramid, you’ve committed a “foul” and have to start over. Once you’ve exhausted all the scarabs on a level, you advance to the next level. Once you eliminate all the balls in the rack, the scarab beetle departs… but another rack is close behind. Do it enough, with enough speed or panache, and bonus coins and power-ups will fall down for you to catch in your shooter. If you shoot a colored marble into a chain of three or more like-colored marbles, they’ll disappear. At the bottom of the screen, you’ve got a winged marble shooter loaded up with a single colored marble. A scarab beetle slowly pushes a rack of marbles along a circuitous path that leads, ultimately, to a pyramid. Luxor’s Egypt-themed premise is fairly simple. But MumboJumbo’s Luxor manages to stroke the same parts of my brain that Tetris does, creating a challenging (yet not overly frustrating) game that’s beautiful to look at and fun to play. There is apparently no end to the number of games based on the concept of shooting marbles, moving marbles, or making marbles disappear.
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